Bit of a late post, mainly because of going on parental leave shortly after the project finished :)
I was the Level Artist responsible for the Starkiller Base map for SWBFII. Work included everything from figuring out the layout together with level design to building the terrain and backdrop, propdressing, planning out and whiteboxing the architectural sets and custom pieces as well as finalizing some of them and making most of the final textures and shaders.
This was of course a big team effort, and could not have been done without these lovely people:
Art Direction: Andrew Hamilton
3D art: Markus Fritze, Daniel Ax, Daniel Rocque Bengtsson, Joel Zakrisson
Lighting: Tilmann Milde
Concept art: Sigurd Fernström and Nick Shardlow
VFX: Nadab Göksu
Level Design: Patrick Murphy
I also had the opportunity to help out on Crait at the end of the project and worked on propdressing and polish of the crystal cave.