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Battlefield 2042 - Orbital

I worked as a Level Artist on the Orbital map for BF2042, from pre-prod through final polish (with brief interruptions to help on other maps). I was part of doing initial prototypes and planning out the level, helping to plan and going on scan trip (shoutout to the BRZ crew), creating most of the nature content aside from trees and large bushes (with help from Erik Rönnblom and Andreas Hansevi). I also set up the procedural ruleset for the level, and dressed most of the nature areas as well as many of the manmade areas. Special thanks to my level pod - Johan Nilsson (3D), Kalle Nyström (Level Design), my lead Daniel Schonherr and Art Director Johannes Fors, and to Sofia Jakobsson and Benny Mendoza for additional Level Art assistance. Lighting by Sofie Trigo Wagner and Gustav Embretsen.