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Battlefield 2042 - Stranded

I was given the opportunity to hop on and help out in the final stages of the Season 2 map Stranded for Battlefield 2042. My focus was on polishing the procedural setup, shaders and textures for nature content and terrain shaders, balancing everything to fit together as well as enhancing the theme.

Credits to the map pod:
Anton Ek - Level Art
Wille Wintertidh - Level Art
Daniel Schönherr - Level Art
Rebecca Frödén - 3D Art
Gabriel Sanchez - Level Design

And a big thanks to our Lead Level Artist David Holland for his guidance and feedback.